Codex Conquest teaches students to recognize the most important printed books of Western civilization by their nation, century, genre, and current monetary value. Along the way, students learn world history and the scenarios that influence the shape of collections at institutions. Suiting a variety of curricular objectives and student levels, the game can be tailored to fit subject and time specifications and is accessible to students from high school through graduate school. How deeply students engage with the content of Codex Conquest depends on your pedagogy.
Teaching activity
Codex Conquest: A Game of Book History
University of Iowa
12/2017
DOI: 10.25820/work.005114
Abstract
Details
- Title: Subtitle
- Codex Conquest: A Game of Book History
- Creators
- Amy H Chen - University of Iowa
- Resource Type
- Teaching activity
- Resource Sub-type
- Card Game
- Publisher
- University of Iowa; Iowa City, Iowa, USA
- DOI
- 10.25820/work.005114
- Number of pages
- 440 pages [game], 3 pages [rules], 2 pages [ratios]
- Copyright
- Copyright © 2017 Amy H Chen
- Comment
This is the colorblind version with updated content tested in December 2017.
- Language
- English
- Date published
- 12/2017
- Academic Unit
- Humanities and Social Sciences/Scholarly Impact; Special Collections and University Archives
- Record Identifier
- 9983557641402771
Metrics
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