Book chapter
Virtual Human Hand: Grasping and Simulation
Digital Human Modeling, pp.140-149
Lecture Notes in Computer Science, Springer Berlin Heidelberg
2009
DOI: 10.1007/978-3-642-02809-0_16
Abstract
The human hand is the most complete tool, able to adapt to different surfaces and shapes and touch and grasp. It is a direct connection between the exterior world and the brain. I. Kant (German philosopher) defined how the hand is an extension of the brain. In this paper we present and develop a new algorithm for grasp any object in a virtual environment (VE). The objective is to present a novel theory for grasping in the VE any object with the virtual human (VH). The novel concepts for this application are the autonomous grasp, implementation of several types of grasp, and a new algorithm for grasp.
Details
- Title: Subtitle
- Virtual Human Hand: Grasping and Simulation
- Creators
- Esteban Peña-PitarchJingzhou (James) Yang - Texas Tech UniversityKarim Abdel-Malek
- Resource Type
- Book chapter
- Publication Details
- Digital Human Modeling, pp.140-149
- Publisher
- Springer Berlin Heidelberg; Berlin, Heidelberg
- Series
- Lecture Notes in Computer Science
- DOI
- 10.1007/978-3-642-02809-0_16
- eISSN
- 1611-3349
- ISSN
- 0302-9743
- Language
- English
- Date published
- 2009
- Academic Unit
- Roy J. Carver Department of Biomedical Engineering; Mechanical Engineering
- Record Identifier
- 9984196629402771
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