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Developing StoryCarnival: exploring computer-mediated activities for 3 to 4 year-old children
Conference proceeding

Developing StoryCarnival: exploring computer-mediated activities for 3 to 4 year-old children

Luiza Pantoja, Juan Hourcade, Kyle Diederich, Liam Crawford and Victoria Utter
Proceedings of the XVI Brazilian Symposium on human factors in computing systems, pp.1-4
IHC 2017
10/23/2017
DOI: 10.1145/3160504.3160570

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Abstract

Many children begin Kindergarten without important skills such as the ability to pay attention, to follow instructions, and to wait for their turn. There is evidence that some of these deficits are associated to poor self-regulation, which relates to the ability of controlling attention and emotion in order to complete an action. Based on the activities promoted by the Tools of the Mind curriculum, we have been iteratively developing StoryCarnival, a web app designed to support make-believe play for three to four year-old children with the goal of improving self-regulation. This short paper briefly discusses our approach and some related work, the design sessions that informed the development of our prototypes, and some lessons learned while collaborating with young children.
child-computer interaction make-believe play mobile devices Preschool children self-regulation

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