Conference proceeding
Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance
SIGGRAPH ASIA 2016 Symposium on Education, pp.1-7
SA '16
11/28/2016
DOI: 10.1145/2993352.2993355
Abstract
We present an approach for achieving scalable authoring of digital learning activities, without sacrificing delivery eloquence. A computer animation character serves as an instructor avatar that not only speaks but also makes deictic, iconic and charisma gestures. The avatar is controlled via a text script, without the prerequisites of computer programming or animation expertise. Given a script for a problem, the system automatically generates scripts for additional instances of the problem, by adapting the targets of the deictic gestures, the speech, and the synchronization between speech and gestures. Starting from initial learning activities of a few minutes, the system can automatically generate hours of quality on-line learning activities. An evaluation by computer graphics, computer animation, and education research experts reveals that the automatically generated learning activities have animation quality that is comparable to that of the original activities.
Details
- Title: Subtitle
- Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance
- Creators
- Saikiran AnasingarajuMeng-Lin WuNicoletta Adamo-VillaniVoicu PopescuSusan CookMitchell NathanMartha Alibali
- Resource Type
- Conference proceeding
- Publication Details
- SIGGRAPH ASIA 2016 Symposium on Education, pp.1-7
- Series
- SA '16
- DOI
- 10.1145/2993352.2993355
- Publisher
- ACM
- Language
- English
- Date published
- 11/28/2016
- Academic Unit
- Psychological and Brain Sciences; Iowa Neuroscience Institute
- Record Identifier
- 9984002438402771
Metrics
25 Record Views