Logo image
Influence of plane and range of motion on the motion tracking accuracy at the hip and knee of a serious game for rehabilitation
Conference proceeding

Influence of plane and range of motion on the motion tracking accuracy at the hip and knee of a serious game for rehabilitation

Jonathan Rylander, Larissa Melling, Jason Wilken and Christopher Rabago
2017 International Conference on Virtual Rehabilitation (ICVR), Vol.2017-, pp.1-2
06/2017
DOI: 10.1109/ICVR.2017.8007505

View Online

Abstract

Serious game applications can be used to increase physical therapy effectiveness and may improve function by extending therapy into a patient's home.The purpose of this study was to determine the tracking accuracy of a novel motion capture-based, exer-gaming system (EGS) during the performance of therapeutic exercises. Specifically, this paper is aimed to determine the effect of (1) plane of motion and (2) range of motion (ROM) magnitude on EGS tracking accuracy.
Cameras Correlation Games Hip Knee Read only memory Tracking

Details

Metrics

6 Record Views
Logo image