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Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual Impairments
Conference proceeding

Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual Impairments

Ryan Wedoff, Lindsay Ball, Amelia Wang, Yi Xuan Khoo, Lauren Lieberman and Kyle Rector
Proceedings of the 2019 CHI Conference on human factors in computing systems, pp.1-15
CHI '19
05/02/2019
DOI: 10.1145/3290605.3300371

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Abstract

Virtual Reality (VR) is a growing source of entertainment, but people who are visually impaired have not been effectively included. Audio cues are motivated as a complement to visuals, making experiences more immersive, but are not a primary cue. To address this, we implemented a VR game called Virtual Showdown. We based Virtual Showdown on an accessible real-world game called Showdown, where people use their hearing to locate and hit a ball against an opponent. Further, we developed Verbal and Verbal/Vibration Scaffolds to teach people how to play Virtual Showdown. We assessed the acceptability of Virtual Showdown and compared our scaffolds in an empirical study with 34 youth who are visually impaired. Thirty-three participants wanted to play Virtual Showdown again, and we learned that participants scored higher with the Verbal Scaffold or if they had prior Showdown experience. Our empirical findings inform the design of future accessible VR experiences.
blind haptics low vision spatial audio virtual reality youth

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