Dissertation
A Hybrid inverse-kinematics solution to generate avatars in real-time for virtual reality applications
University of Iowa
Doctor of Philosophy (PhD), University of Iowa
Spring 2022
DOI: 10.17077/etd.006369
Abstract
In this dissertation, I developed a hybrid inverse-kinematics (IK) solution for real time usage in virtual reality (VR) environments, consisting of different numerical computation methods working on different kinematic chains, the results of which are integrated in a sequential IK framework, with help from recorded postures and transitions in forward-kinematics or FK configurations, the solution is tested and evaluated to confirm the satisfactory result in terms of fidelity, computational speed, and robustness.
Details
- Title: Subtitle
- A Hybrid inverse-kinematics solution to generate avatars in real-time for virtual reality applications
- Creators
- Wanxin Wang
- Contributors
- Joseph K Kearney (Advisor)Kasturi Varadarajan (Committee Member)David Stewart (Committee Member)Karim Abdel-Malek (Committee Member)Tyler R Bell (Committee Member)
- Resource Type
- Dissertation
- Degree Awarded
- Doctor of Philosophy (PhD), University of Iowa
- Degree in
- Computer Science
- Date degree season
- Spring 2022
- DOI
- 10.17077/etd.006369
- Publisher
- University of Iowa
- Number of pages
- xii, 141 pages
- Copyright
- Copyright 2022 Wanxin Wang
- Language
- English
- Description illustrations
- illustrations (some color), tables, graphs
- Description bibliographic
- Includes bibliographical references (pages 122-125).
- Public Abstract (ETD)
- This dissertation focuses on using inverse kinematics in virtual reality (VR) environments to generate the pose of a person’s body and render it as an avatar in real-time with the given small number of locations and orientations of the trackers on a person, typically includes 6 tracking locations, hands, feet, lower back, and head.
- Academic Unit
- Computer Science
- Record Identifier
- 9984270953702771
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