Identification of key visual areas that guide an assembly process in real and virtual environments
Abstract
Details
- Title: Subtitle
- Identification of key visual areas that guide an assembly process in real and virtual environments
- Creators
- Salvador Rojas-Murillo - University of Iowa
- Contributors
- Priyadarshini R. Pennathur (Advisor)Geb W. Thomas (Advisor)Daniel V. McGehee (Committee Member)Andrew Hollingworth (Committee Member)Clarence D. Kreiter (Committee Member)
- Resource Type
- Dissertation
- Degree Awarded
- Doctor of Philosophy (PhD), University of Iowa
- Degree in
- Industrial Engineering
- Date degree season
- Autumn 2017
- DOI
- 10.17077/etd.9k5zfnv3
- Publisher
- University of Iowa
- Number of pages
- xiii, 92 pages
- Copyright
- Copyright © 2017 Salvador Rojas-Murillo
- Language
- English
- Date submitted
- 05/04/2018
- Description illustrations
- color illustrations
- Description bibliographic
- Includes bibliographical references (pages 83-92).
- Public Abstract (ETD)
Although assembly operators are still frequently trained on the job, their training is often slow, expensive, and sometimes unsafe. One proposed solution to this problem is the use of virtual environments (VEs). Virtual environments have been successfully applied in different fields, such as aviation and navigation. Unfortunately, to this date, no assembly studies have been successful in providing a positive transfer of knowledge between virtual and real environments.
On the other hand, previous research in real and virtual environments identified that observers fixate their eyes on the areas that are task relevant for the required task. Furthermore, several studies have shown a connection between eye fixations and previous knowledge and experience. However, to this date it is unknown what the key visual areas that are needed to perform an assembly task are, and if these areas are the same in real and virtual environments. Moreover, the effect of having distractors and following visual instructions on the observation of key visual areas is also unknown.
This work presents the results of an assembly task that required participants to follow visual instructions and to select assembly objects among similar distractors. This assembly task was performed for ten cycles in real and virtual environments, and we used an eye-tracking device to register participants’ visual scans.
We successfully identified the areas that needed to be observed for an assembly task in both environments and the effect of visual instructions and distractors on the visual scan.
- Academic Unit
- Industrial and Systems Engineering
- Record Identifier
- 9983777373602771