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Brazilian perceptions of Americanness in The Sims 4: a spatial, narrative, and ludic approach
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Brazilian perceptions of Americanness in The Sims 4: a spatial, narrative, and ludic approach

Sophia Restiffe-Favoretto
University of Iowa
Master of Arts (MA), University of Iowa
Spring 2026
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Abstract

This study explores how Americanness is embedded within The Sims 4, a globally popular life-simulation game, and how Brazilian players make sense of and interact with these cultural elements. Drawing on Laclau and Mouffe’s concept of media hegemony and de Certeau’s ideas on strategies and tactics, this research investigates how cultural meanings are produced through the game’s ludic, narrative, and spatial structures, and how Brazilian players negotiate these meanings. The study adopts a mixed qualitative approach, combining a multimodal spatial analysis of The Sims 4 with semi-structured interviews with 20 Brazilian players divided into two groups: those living in the United States and those who have never visited the country. The findings indicate that participants do not always fully perceive the game’s disguised hegemonic American discourse, often viewing it as neutral rather than culturally specific. Players residing in the United States tend to recognize American elements retrospectively through their lived experiences, but they often adopt a reduced critical approach to the game’s Americanized mechanics. In contrast, players in Brazil frequently resist and negotiate their gameplay through creative playful practices. Across both groups, game experiences were correlated with other American media forms, suggesting that the pervasive presence of American discourse in global media contributes to the normalization of these narratives for non-American audiences.
Asymmetrical Interdependence Audience Research Ludology Narratology Spatiality Video Games

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