Journal article
메쉬 모델에 대한 아이소메트릭 형상 보간 방법
한국CDE학회 논문집, Vol.19(2), pp.119-128
06/2014
DOI: 10.7315/CADCAM.2014.119
Abstract
Computing the natural-looking interpolation of different shapes is a fundamental problem ofcomputer graphics. It is proved by some researchers that such an interpolation can be achievedby pursuing the isometry. In this paper, a novel coordinate system that is invariant under isometriesis defined. The coordinate system can easily be converted from the global vertex coordinates.
Furthermore, the global coordinates can be efficiently recovered from the new coordinatesby simply solving two sparse least-squares problems. Since the proposed coordinate system isinvariant under isometries, then transformations such as global rigid trans-formations, articulatedposture deformations, or any other isometric deformations, do not change the coordinatevalues. Therefore, shape interpolation can be done in this framework without being affected bythe distortions caused by the isometry. KCI Citation Count: 0
Details
- Title: Subtitle
- 메쉬 모델에 대한 아이소메트릭 형상 보간 방법
- Creators
- 백승엽 - (서울대학교 정밀기계설계공동연구소)이건우 - (서울대학교)
- Resource Type
- Journal article
- Publication Details
- 한국CDE학회 논문집, Vol.19(2), pp.119-128
- DOI
- 10.7315/CADCAM.2014.119
- ISSN
- 1226-0606
- eISSN
- 2288-6036
- Publisher
- 한국CDE학회
- Alternative title
- An Isometric Shape Interpolation Method on Mesh Models
- Language
- Korean
- Date published
- 06/2014
- Academic Unit
- Electrical and Computer Engineering; Industrial and Systems Engineering; Radiation Oncology
- Record Identifier
- 9984047722402771
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