Journal article
Motivating Calculus-Based Kinematics Instruction with Super Mario Bros
The Physics teacher, Vol.49(6), pp.380-382
09/2011
DOI: 10.1119/1.3628271
Abstract
High-quality physics instruction is contextualized, motivates students to learn, and represents the discipline as a way of investigating the world rather than as a collection of facts and equations.1 Inquiry-oriented pedagogy, such as problem-based instruction, holds great promise for both teaching physics content and representing the process of doing real science.2 A challenge for physics teachers is to find instructional contexts that are meaningful, accessible, and motivating for students. Today's students are spending a growing fraction of their lives interacting with virtual environments, and these environments—physically realistic or not—can provide valuable contexts for physics explorations3–5 and lead to thoughtful discussions about decisions that programmers make when designing virtual environments. In this article, I describe a problem-based approach to calculus-based kinematics instruction that contextualizes students' learning within the Super Mario Bros. video game—a game that is more than 20 years old, but still remarkably popular with today's high school and college students.
Details
- Title: Subtitle
- Motivating Calculus-Based Kinematics Instruction with Super Mario Bros
- Creators
- Jeffrey C. Nordine - Trinity University
- Resource Type
- Journal article
- Publication Details
- The Physics teacher, Vol.49(6), pp.380-382
- DOI
- 10.1119/1.3628271
- ISSN
- 0031-921X
- eISSN
- 1943-4928
- Number of pages
- 3
- Language
- English
- Date published
- 09/2011
- Academic Unit
- Teaching and Learning
- Record Identifier
- 9984372056302771
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