Journal article
Rethinking Remakes: Value and Culture in Video Game Temporalization
Games and culture, Vol.19(3), pp.337-356
05/01/2024
DOI: 10.1177/15554120231163655
Abstract
As previous generations of players have aged and new generations with new tastes and expectations have emerged, the game industry has increasingly turned to high-profile remasters and remakes to re-valorize old software for new market conditions. To date, scholars and journalists have viewed this development almost entirely through an authenticity-focused lens inherited from preservation discourses, which has led many to dismiss rerelease efforts as simultaneously derivative and ahistorical. But this focus on authenticity has obscured the complex cultural and economic processes which give rise to rereleased games and the heterogeneity of the adaptive strategies that the industry has produced to appeal to varied consumer groups. This paper argues that we should instead view remastering and remaking as sub-practices of what I call temporalization, which, like the more familiar practice of localization, should be viewed as a creatively challenging and politically underdetermined cultural force which demands analysis on its own terms.
Details
- Title: Subtitle
- Rethinking Remakes: Value and Culture in Video Game Temporalization
- Creators
- Logan Brown - Indiana University Bloomington
- Resource Type
- Journal article
- Publication Details
- Games and culture, Vol.19(3), pp.337-356
- Publisher
- Sage
- DOI
- 10.1177/15554120231163655
- ISSN
- 1555-4120
- eISSN
- 1555-4139
- Number of pages
- 20
- Language
- English
- Date published
- 05/01/2024
- Academic Unit
- Communication Studies
- Record Identifier
- 9984701832202771
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