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Using deep reinforcement learning to reveal how the brain encodes abstract state-space representations in high-dimensional environments
Journal article   Peer reviewed

Using deep reinforcement learning to reveal how the brain encodes abstract state-space representations in high-dimensional environments

Logan Cross, Jeff Cockburn, Yisong Yue and John P O'Doherty
Neuron (Cambridge, Mass.), Vol.109(4), pp.724-738.e7
02/17/2021
DOI: 10.1016/j.neuron.2020.11.021
PMCID: PMC7897245
PMID: 33326755
url
https://www.ncbi.nlm.nih.gov/pmc/articles/7897245View
Open Access

Abstract

Humans possess an exceptional aptitude to efficiently make decisions from high-dimensional sensory observations. However, it is unknown how the brain compactly represents the current state of the environment to guide this process. The deep Q-network (DQN) achieves this by capturing highly nonlinear mappings from multivariate inputs to the values of potential actions. We deployed DQN as a model of brain activity and behavior in participants playing three Atari video games during fMRI. Hidden layers of DQN exhibited a striking resemblance to voxel activity in a distributed sensorimotor network, extending throughout the dorsal visual pathway into posterior parietal cortex. Neural state-space representations emerged from nonlinear transformations of the pixel space bridging perception to action and reward. These transformations reshape axes to reflect relevant high-level features and strip away information about task-irrelevant sensory features. Our findings shed light on the neural encoding of task representations for decision-making in real-world situations.
Adult Brain - diagnostic imaging Brain - physiology Deep Learning Female Humans Magnetic Resonance Imaging - methods Male Psychomotor Performance - physiology Reinforcement, Psychology Video Games Young Adult

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