Journal article
Using smartphone technology to deliver a virtual pedestrian environment: usability and validation
Virtual reality : the journal of the Virtual Reality Society, Vol.21(3), pp.145-152
09/01/2017
DOI: 10.1007/s10055-016-0304-x
PMCID: PMC5844485
PMID: 29531502
Abstract
Various programs effectively teach children to cross streets more safely, but all are labor- and cost-intensive. Recent developments in mobile phone technology offer opportunity to deliver virtual reality pedestrian environments to mobile smartphone platforms. Such an environment may offer a cost- and labor-effective strategy to teach children to cross streets safely. This study evaluated usability, feasibility, and validity of a smartphone-based virtual pedestrian environment. A total of 68 adults completed 12 virtual crossings within each of two virtual pedestrian environments, one delivered by smartphone and the other a semi-immersive kiosk virtual environment. Participants completed self-report measures of perceived realism and simulator sickness experienced in each virtual environment, plus self-reported demographic and personality characteristics. All participants followed system instructions and used the smartphone-based virtual environment without difficulty. No significant simulator sickness was reported or observed. Users rated the smartphone virtual environment as highly realistic. Convergent validity was detected, with many aspects of pedestrian behavior in the smartphone-based virtual environment matching behavior in the kiosk virtual environment. Anticipated correlations between personality and kiosk virtual reality pedestrian behavior emerged for the smartphone-based system. A smartphone-based virtual environment can be usable and valid. Future research should develop and evaluate such a training system.
Details
- Title: Subtitle
- Using smartphone technology to deliver a virtual pedestrian environment: usability and validation
- Creators
- David C. Schwebel - University of Alabama at BirminghamJoan Severson - Digital Artefacts (United States)Yefei He - Digital Artefacts (United States)
- Resource Type
- Journal article
- Publication Details
- Virtual reality : the journal of the Virtual Reality Society, Vol.21(3), pp.145-152
- DOI
- 10.1007/s10055-016-0304-x
- PMID
- 29531502
- PMCID
- PMC5844485
- NLM abbreviation
- Virtual Real
- ISSN
- 1359-4338
- eISSN
- 1434-9957
- Publisher
- Springer Nature
- Number of pages
- 8
- Grant note
- D43TW010310 / Office of Behavioral and Social Sciences Research of the National Institutes of Health; United States Department of Health & Human Services; National Institutes of Health (NIH) - USA R21TW010310 / FOGARTY INTERNATIONAL CENTER; United States Department of Health & Human Services; National Institutes of Health (NIH) - USA; NIH Fogarty International Center (FIC) Fogarty International Center; United States Department of Health & Human Services; National Institutes of Health (NIH) - USA; NIH Fogarty International Center (FIC) R01HD088415 / EUNICE KENNEDY SHRIVER NATIONAL INSTITUTE OF CHILD HEALTH & HUMAN DEVELOPMENT; United States Department of Health & Human Services; National Institutes of Health (NIH) - USA; NIH Eunice Kennedy Shriver National Institute of Child Health & Human Development (NICHD) R21HD078371; R01HD088415; R21 TW010310 / Eunice Kennedy Shriver National Institute of Child Health and Human Development; United States Department of Health & Human Services; National Institutes of Health (NIH) - USA; NIH Eunice Kennedy Shriver National Institute of Child Health & Human Development (NICHD)
- Language
- English
- Date published
- 09/01/2017
- Academic Unit
- Research Administration
- Record Identifier
- 9984949199102771
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