Journal article
Videogame training strategy-induced change in brain function during a complex visuomotor task
Behavioural brain research, Vol.232(2), pp.348-357
07/01/2012
DOI: 10.1016/j.bbr.2012.03.043
PMID: 22504276
Abstract
► Complex visuomotor task training leads to a reduction in cortical activity. ► The reduction of cortical recruitment is related to improvements in performance. ► Training strategy is linked to efficient visuospatial attention and motor planning. ► Amount of training is linked to efficient executive control and rule management.
Although changes in brain function induced by cognitive training have been examined, functional plasticity associated with specific training strategies is still relatively unexplored. In this study, we examined changes in brain function during a complex visuomotor task following training using the Space Fortress video game [22]. To assess brain function, participants completed functional magnetic resonance imaging (fMRI) before and after 30h of training with one of two training regimens: Hybrid Variable-Priority Training (HVT), with a focus on improving specific skills and managing task priority, or Full Emphasis Training (FET), in which participants simply practiced the game to obtain the highest overall score. Control participants received only 6h of FET. Compared to FET, HVT learners reached higher performance on the game and showed less brain activation in areas related to visuo-spatial attention and goal-directed movement after training. Compared to the control group, HVT exhibited less brain activation in right dorsolateral prefrontal cortex (DLPFC), coupled with greater performance improvement. Region-of-interest analysis revealed that the reduction in brain activation was correlated with improved performance on the task. This study sheds light on the neurobiological mechanisms of improved learning from directed training (HVT) over non-directed training (FET), which is related to visuo-spatial attention and goal-directed motor planning, while separating the practice-based benefit, which is related to executive control and rule management.
Details
- Title: Subtitle
- Videogame training strategy-induced change in brain function during a complex visuomotor task
- Creators
- Hyunkyu Lee - Beckman Institute & Department of Psychology, University of Illinois at Urbana-Champaign, United StatesMichelle W Voss - Beckman Institute & Department of Psychology, University of Illinois at Urbana-Champaign, United StatesRuchika Shaurya Prakash - Department of Psychology, The Ohio State University, United StatesWalter R Boot - Department of Psychology, Florida State University, United StatesLoan T.K Vo - Department of Electrical and Computer Engineering, University of Illinois at Urbana-Champaign, United StatesChandramallika Basak - Department of Psychology, Rice University, United StatesMatt VanPatter - Beckman Institute & Department of Psychology, University of Illinois at Urbana-Champaign, United StatesGabriele Gratton - Beckman Institute & Department of Psychology, University of Illinois at Urbana-Champaign, United StatesMonica Fabiani - Beckman Institute & Department of Psychology, University of Illinois at Urbana-Champaign, United StatesArthur F Kramer - Beckman Institute & Department of Psychology, University of Illinois at Urbana-Champaign, United States
- Resource Type
- Journal article
- Publication Details
- Behavioural brain research, Vol.232(2), pp.348-357
- DOI
- 10.1016/j.bbr.2012.03.043
- PMID
- 22504276
- NLM abbreviation
- Behav Brain Res
- ISSN
- 0166-4328
- eISSN
- 1872-7549
- Publisher
- Elsevier B.V
- Language
- English
- Date published
- 07/01/2012
- Academic Unit
- Psychological and Brain Sciences; Iowa Neuroscience Institute
- Record Identifier
- 9984002346202771
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