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An LP-Based Approach for Bilinear Saddle Point Problem with Instance-dependent Guarantee and Noisy Feedback
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An LP-Based Approach for Bilinear Saddle Point Problem with Instance-dependent Guarantee and Noisy Feedback

Jiashuo Jiang and Mengxiao Zhang
ArXiv.org
Cornell University
02/13/2026
DOI: 10.48550/arxiv.2602.12513
url
https://doi.org/10.48550/arxiv.2602.12513View
Preprint (Author's original)This preprint has not been evaluated by subject experts through peer review. Preprints may undergo extensive changes and/or become peer-reviewed journal articles. Open Access

Abstract

In this work, we study the sample complexity of obtaining a Nash equilibrium (NE) estimate in two-player zero-sum matrix games with noisy feedback. Specifically, we propose a novel algorithm that repeatedly solves linear programs (LPs) to obtain an NE estimate with bias at most$\varepsilon$with a sample complexity of$O\left(\frac{m_1 m_2}{\varepsilon\min\{δ^2,σ_0^2,σ^3\}} \log\frac{m_1 m_2}{\varepsilon}\right)$for general$m_1 \times m_2$game matrices, where$σ$ ,$σ_0$ ,$δ$are some problem-dependent constants. To our knowledge, this is the first instance-dependent sample complexity bound for finding an NE estimate with$\varepsilon$bias in general-dimension matrix games with noisy feedback and potentially non-unique equilibria. Our algorithm builds on recent advances in online resource allocation and operates in two stages: (1) identifying the support set of an NE, and (2) computing the unique NE restricted to this support. Both stages rely on a careful analysis of LP solutions derived from noisy samples.
Mathematics - Optimization and Control

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