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At the nexus of ludology and narratology: Advances in reality-based story-driven games [version 1; peer review: 3 approved]
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At the nexus of ludology and narratology: Advances in reality-based story-driven games [version 1; peer review: 3 approved]

Lei Chen, David Dowling and Christopher Goetz
F1000 research, Vol.12, 45
01/11/2023
DOI: 10.12688/f1000research.129113.1
PMCID: PMC9978239
PMID: 36875497
url
https://doi.org/10.12688/f1000research.129113.1View
Preprint (Author's original)This preprint has not been evaluated by subject experts through peer review. Preprints may undergo extensive changes and/or become peer-reviewed journal articles. Open Access

Abstract

Story-driven games are growing in popularity across a wide range of genres. However, the narrative potential of video games is still being debated, particularly in light of the so-called tension between gameplay and storytelling. This study proposes that rules and game mechanics perform narrative semiotic functions, offering a ludic grammar of interactive storytelling. Case studies of four representative games show through exploratory player action shaped by rules, the medium of video games can generate meanings that traditional media cannot, thereby better achieving their narrative goals.
Detroit: Become Human ludology Chinese Parents Storytelling narratology video games gameplay

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