Output list
1–10 of 10 results
Conference proceeding
Exploiting Curvature in Online Convex Optimization with Delayed Feedback
Published 2025
Proceedings of the 42nd International Conference on Machine Learning, PMLR, 267, 50448 - 50479
In this work, we study the online convex optimization problem with curved losses and delayed feedback. When losses are strongly convex, existing approaches obtain regret bounds of order dmaxlnT, where dmax is the maximum delay and T is the time horizon. However, in many cases, this guarantee can be much worse than dtot−−−√ as obtained by a delayed version of online gradient descent, where dtot is the total delay. We bridge this gap by proposing a variant of follow-the-regularized-leader that obtains regret of order min{σmaxlnT,dtot−−−√}, where σmax is the maximum number of missing observations. We then consider exp-concave losses and extend the Online Newton Step algorithm to handle delays with an adaptive learning rate tuning, achieving regret min{dmaxnlnT,dtot−−−√} where n is the dimension. To our knowledge, this is the first algorithm to achieve such a regret bound for exp-concave losses. We further consider the problem of unconstrained online linear regression and achieve a similar guarantee by designing a variant of the Vovk-Azoury-Warmuth forecaster with a clipping trick. Finally, we implement our algorithms and conduct experiments under various types of delay and losses, showing an improved performance over existing methods.
Conference proceeding
Contextual Linear Bandits with Delay as Payoff
Published 2025
Proceedings of Machine Learning Research - International Conference on Machine Learning, ICML 2025, 267, 76246 - 76272
A recent work by Schlisselberg et al. (2025) studies a delay-as-payoff model for stochastic multiarmed bandits, where the payoff (either loss or reward) is delayed for a period that is proportional to the payoff itself. While this captures many real-world applications, the simple multiarmed bandit setting limits the practicality of their results. In this paper, we address this limitation by studying the delay-as-payoff model for contextual linear bandits. Specifically, we start from the case with a fixed action set and propose an efficient algorithm whose regret overhead compared to the standard no-delay case is at most D∆max log T, where T is the total horizon, D is the maximum delay, and ∆max is the maximum suboptimality gap. When payoff is loss, we also show further improvement of the bound, demonstrating a separation between reward and loss similar to Schlisselberg et al. (2025). Contrary to standard linear bandit algorithms that construct least squares estimator and confidence ellipsoid, the main novelty of our algorithm is to apply a phased arm elimination procedure by only picking actions in a volumetric spanner of the action set, which addresses challenges arising from both payoff-dependent delays and large action sets. We further extend our results to the case with varying action sets by adopting the reduction from Hanna et al. (2023). Finally, we implement our algorithm and showcase its effectiveness and superior performance in experiments
Conference proceeding
No-Regret Learning for Fair Multi-Agent Social Welfare Optimization
Published 2024
Advances in Neural Information Processing Systems 37 - 38th Conference on Neural Information Processing Systems, NeurIPS 2024, 37
We consider the problem of online multi-agent Nash social welfare (NSW) maximization. While previous works of Hossain et al. [2021], Jones et al. [2023] study similar problems in stochastic multi-agent multi-armed bandits and show that √T -regret is possible after T rounds, their fairness measure is the product of all agents' rewards, instead of their NSW (that is, their geometric mean). Given the fundamental role of NSW in the fairness literature, it is more than natural to ask whether no-regret fair learning with NSW as the objective is possible. In this work, we provide a complete answer to this question in various settings. Specifically, in stochastic N-agent K-armed bandits, we develop an algorithm with $\widetilde{\mathcal{O}}(K^{\frac{2}{N}}T^{\frac{N-1}{N}})$ regret and prove that the dependence on T is tight, making it a sharp contrast to the √T-regret bounds of Hossain et al. [2021], Jones et al. [2023]. We then consider a more challenging version of the problem with adversarial rewards. Somewhat surprisingly, despite NSW being a concave function, we prove that no algorithm can achieve sublinear regret. To circumvent such negative results, we further consider a setting with full-information feedback and design two algorithms with √T-regret: the first one has no dependence on N at all and is applicable to not just NSW but a broad class of welfare functions, while the second one has better dependence on K and is preferable when N is small. Finally, we also show that logarithmic regret is possible whenever there exists one agent who is indifferent about different arms.
Conference proceeding
Provably Efficient Interaction-Grounded Learning with Personalized Reward
Published 2024
Advances in Neural Information Processing Systems 37 - 38th Conference on Neural Information Processing Systems, NeurIPS 2024, 37
Interaction-Grounded Learning (IGL) [Xie et al., 2021] is a powerful framework in which a learner aims at maximizing unobservable rewards through interacting with an environment and observing reward-dependent feedback on the taken actions. To deal with personalized rewards that are ubiquitous in applications such as recommendation systems, Maghakian et al. [2022] study a version of IGL with context-dependent feedback, but their algorithm does not come with theoretical guarantees. In this work, we consider the same problem and provide the first provably efficient algorithms with sublinear regret under realizability. Our analysis reveals that the step-function estimator of prior work can deviate uncontrollably due to finite-sample effects. Our solution is a novel Lipschitz reward estimator which underestimates the true reward and enjoys favorable generalization performances. Building on this estimator, we propose two algorithms, one based on explore-then-exploit and the other based on inverse-gap weighting. We apply IGL to learning from image feedback and learning from text feedback, which are reward-free settings that arise in practice. Experimental results showcase the importance of using our Lipschitz reward estimator and the overall effectiveness of our algorithms.
Conference proceeding
Contextual Multinomial Logit Bandits with General Value Functions
Published 2024
Advances in Neural Information Processing Systems 37 - 38th Conference on Neural Information Processing Systems, NeurIPS 2024, 37
Conference proceeding
Autobidders with Budget and ROI Constraints: Efficiency, Regret, and Pacing Dynamics
Published 01/01/2023
THIRTY SEVENTH ANNUAL CONFERENCE ON LEARNING THEORY, 247, 3642 - 3643
We study a game between autobidding algorithms that compete in an online advertising platform. Each autobidder is tasked with maximizing its advertiser's total value over multiple rounds of a repeated auction, subject to budget and return-on-investment (ROI) constraints. We propose a gradient-based learning algorithm that is guaranteed to satisfy all constraints and achieves vanishing individual regret. Our algorithm uses only bandit feedback and can be used with the first- or second-price auction, as well as with any "intermediate" auction format. Our main result is that when these autobidders play against each other, the resulting expected liquid welfare over all rounds is at least half of the expected optimal liquid welfare achieved by any allocation.(1) Our analysis holds whether or not the bidding dynamics converges to an equilibrium, side-stepping the dearth of provable convergence guarantees in the literature and hardness results that preclude such guarantees for budget-constrained second-price auctions (Chen et al., 2021).
Our vanishing-regret result extends to an adversarial environment without any assumptions on the other agents. We adopt a non-standard benchmark: the sequence of bids such that each bid b(t) maximizes value for the round-t environment under time-averaged constraints. Hence, we side-step the impossibility results for the standard benchmark of best fixed bid (Balseiro and Gur, 2019). Our benchmark specializes to the standard one for a stationary environment.
When there is only a budget constraint, our algorithm specializes to an autobidding algorithm of Balseiro and Gur (2019), and our guarantees specialize to the regret and liquid welfare guarantees from Gaitonde et al. (2023). While our approach to bounding liquid welfare shares a common high-level strategy with Gaitonde et al. (2023), handling the ROI constraint, and particularly both constraints jointly, introduces a variety of new technical challenges. These challenges necessitate a new algorithm, changes to the way liquid welfare bounds are established, and a different methodology for establishing regret properties.
Conference proceeding
Improved High-Probability Regret for Adversarial Bandits with Time-Varying Feedback Graphs
Published 01/01/2023
INTERNATIONAL CONFERENCE ON ALGORITHMIC LEARNING THEORY, 201, 1074 - 1100
We study high-probability regret bounds for adversarial K-armed bandits with time-varying feedback graphs over T rounds. For general strongly observable graphs, we develop an algorithm that achieves the optimal regret (O) over tilde((Sigma T-t=1 alpha(t))(1/2) + max(t is an element of[T]) alpha t) with high probability, where alpha(t) is the independence number of the feedback graph at round t. Compared to the best existing result (Neu, 2015) which only considers graphs with self-loops for all nodes, our result not only holds more generally, but importantly also removes any poly(K) dependence that can be prohibitively large for applications such as contextual bandits. Furthermore, we also develop the first algorithm that achieves the optimal high-probability regret bound for weakly observable graphs, which even improves the best expected regret bound of (Alon et al., 2015b) by removing the O(root KT) term with a refined analysis. Our algorithms are based on the online mirror descent framework, but importantly with an innovative combination of several techniques. Notably, while earlier works use optimistic biased loss estimators for achieving high-probability bounds, we find it important to use a pessimistic one for nodes without self-loop in a strongly observable graph.
Conference proceeding
Practical Contextual Bandits with Feedback Graphs
Published 01/01/2023
ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS (NEURIPS 2023), 36
While contextual bandit has a mature theory, effectively leveraging different feedback patterns to enhance the pace of learning remains unclear. Bandits with feedback graphs, which interpolates between the full information and bandit regimes, provides a promising framework to mitigate the statistical complexity of learning. In this paper, we propose and analyze an approach to contextual bandits with feedback graphs based upon reduction to regression. The resulting algorithms are computationally practical and achieve established minimax rates, thereby reducing the statistical complexity in real-world applications.
Conference proceeding
No-Regret Learning in Time-Varying Zero-Sum Games
Published 01/01/2022
INTERNATIONAL CONFERENCE ON MACHINE LEARNING, 162, 26772 - 26808
Learning from repeated play in a fixed two-player zero-sum game is a classic problem in game theory and online learning. We consider a variant of this problem where the game payoff matrix changes over time, possibly in an adversarial manner. We first present three performance measures to guide the algorithmic design for this problem: 1) the well-studied individual regret, 2) an extension of duality gap, and 3) a new measure called dynamic Nash Equilibrium regret, which quantifies the cumulative difference between the player's payoff and the minimax game value. Next, we develop a single parameter-free algorithm that simultaneously enjoys favorable guarantees under all these three performance measures. These guarantees are adaptive to different nonstationarity measures of the payoff matrices and, importantly, recover the best known results when the payoff matrix is fixed. Our algorithm is based on a two-layer structure with a meta-algorithm learning over a group of black-box base-learners satisfying a certain property, along with several novel ingredients specifically designed for the time-varying game setting. Empirical results further validate the effectiveness of our algorithm.
Conference proceeding
Published 01/01/2021
INTERNATIONAL CONFERENCE ON MACHINE LEARNING, 139, 6142 - 6151
In this work, we develop linear bandit algorithms that automatically adapt to different environments. By plugging a novel loss estimator into the optimization problem that characterizes the instance-optimal strategy, our first algorithm not only achieves nearly instance-optimal regret in stochastic environments, but also works in corrupted environments with additional regret being the amount of corruption, while the state-of-the-art (Li et al., 2019) achieves neither instance-optimality nor the optimal dependence on the corruption amount. Moreover, by equipping this algorithm with an adversarial component and carefully-designed testings, our second algorithm additionally enjoys minimax-optimal regret in completely adversarial environments, which is the first of this kind to our knowledge. Finally, all our guarantees hold with high probability, while existing instance-optimal guarantees only hold in expectation.